Job Information
Qualcomm Principal Software Engineer, Game Engine Development in Shenzhen, China
Company:
Qualcomm China
Job Area:
Engineering Group, Engineering Group > Software Engineering
General Summary:
Job Overview
Qualcomm's Snapdragon Studios are looking for an experienced engineer to lead a team collaborating with mobile and PC game engine developers globally. The position entails facilitating engine level feature enablement and optimizations for the Snapdragon chipset. The focus will be on GPU and CPU related features, with opportunities to develop for other Snapdragon SOC hardware components such as neural processing, display, audio, and connectivity. This role offers the chance to engage with state-of-the-art hardware and contribute to the advancement of high-performance mobile and PC gaming.
At the heart of Snapdragon Studios, we are passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly creative teams are full of veteran game developers, artists, game engine experts and graphics enthusiasts who work on our latest GPU and gaming hardware innovations around mobile, PC, and XR.
Minimum Qualifications
10+ years of professional experience
Comfortable working in large unfamiliar C/C++ codebases
Experience developing source-level game engine features/optimizations
Strong 3D graphics related mathematics background
Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES
Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc…
Excellent written and verbal communication skills
Self-motivated
Preferred Qualifications
Experience shipping at least one commercial PC or console game
Deep understanding of modern PC/console game engine architectures
Experience developing, profiling, and optimizing modern rendering algorithms
Education Requirements
Required: A BS, MS, or PhD degree in an engineering or computer science related field.
Keywords
PC Gaming, Mobile Gaming, VR, AR, Virtual Reality, Augmented Reality, Vulkan, Unreal Engine, UE4, UE5, Unity 3D, Messiah, Frostbite, Snowdrop, Anvil, Graphics, Rendering, GPU, Shader, Compute, Android, Gaming, OpenGL ES, DirectX, C++, Game Development, Game Engine
Minimum Qualifications:
• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Software Engineering or related work experience.
OR
Master's degree in Engineering, Information Systems, Computer Science, or related field and 7+ years of Software Engineering or related work experience.
OR
PhD in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience.
• 4+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
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