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Microsoft Corporation Senior Software Engineer in Redmond, Washington

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.  

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. 

The Minecraft Marketplace Services team powers the services behind Minecraft's Marketplace, one of the main revenue drivers for the entire game. These services need to scale to support hundreds of millions of Minecraft players helping them find content they will enjoy playing. Alongside Minecraft’s continually increasing player base, our robust creator ecosystem continues to grow the number of items in the catalog. We look for ways to personalize the marketplace and provide recommendations to the player. The services run on Kubernetes with Linux containers utilizing many common Azure and open-source technologies.

The Senior Software Engineer role takes end-to-end ownership for development and quality of products and services that delight customers and adds strategic value to Minecraft. As a full stack developer, you evaluate requirements, estimate costs, and design and implement products and services. You define and implement the quality criteria for your products and services, using measurements and insights to understand and validate the quality of experience for customers. You manage and improve the engineering process, manage risks, dependencies, and compromises, and integrate software into broader ecosystems and/or products and services.

You will work with peers across disciplines (Art, Design, Production, and Test) to build robust features on a predictable schedule and at high quality. You identify technology opportunities, risks, and prototyping new techniques to create high quality player-focused games.

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! 

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities

  • Developing and coordinating features using Microsoft Azure compute and storage

  • Defining initiatives that impact our games or services

  • Ensuring timely, high-quality deliverables

  • Effectively communicating, both within the team and across the organization

  • Building partnerships with developers, program managers, and designers

Embody our Culture (https://www.microsoft.com/en-us/about/corporate-values) and Values (https://careers.microsoft.com/us/en/culture)

Qualifications

Required Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python

  • OR equivalent experience.

Preferred Qualifications:

  • Experience writing cloud-based web services, preferably in Azure.

  • Understanding of Azure for compute, storage, cache, VMs, containers, subnetting, auth, CDNs or comparable cloud-based web services.

  • Understanding of test- and performance-driven methodology to build services that ensure our services are secure, robust and handle extremely high scale.

  • Experience writing code in C#, Java, JavaScript, Python, and/or other related languages.

  • Extensive experience with one or more modern web technologies such as .NET, Node, React, Angular, building RESTful APIs.

  • Experience writing single-page applications.

Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until September 17, 2024

#mojangjobs #gamingjobs 

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .

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