Job Information
Meta Technical Art Manager, Metaverse in Providence, Rhode Island
Summary:
As part of the Metaverse Technical Art leadership, you will coordinate and drive the technical art team responsible for building and supporting the creation tools that empower our creators to build the most exciting experiences in the Metaverse.In this role, you will establish executive relationships and partnerships across multiple internal cross-functional groups, including product, engineering, design, marketing, legal, and more. You will oversee the creation of high-quality content, scaling this system to support billions of users. Most importantly, you will continue to grow our multidisciplinary, eclectic, and distributed technical art team.
Required Skills:
Technical Art Manager, Metaverse Responsibilities:
Working with the technical art leads, mentor and empower technical artists to support a wide range of projects, working very closely with engineering partners.
Engage with PMs, Designers, Engineers and Art Leads to define tech art scope and pipelines.
Help grow the team by sourcing, interviewing, and hiring new members.
Conceptualize, present and execute technical solutions or content strategies within time and technical constraints.
Quickly solve issues with cross-functional leads.
Drive progress at people- and project-facing levels by building new partnerships, supporting team growth and prioritization, and more.
Experience of solving complex problems and embracing ambiguity to drive innovative and impactful solutions
Minimum Qualifications:
Minimum Qualifications:
Experience with creation tools of popular real-time game engines (Unity, Unreal, Godot).
Experience managing a technical team working on a product with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
Demonstrated experience of cross-functional communication and expanded facilitation such as leading zero-to-one initiatives by building partnerships, leading a team through overlapping priorities.
Experience with game/real-time profiling and optimization techniques.
Experience working with engineering teams in day-to-day operations, such as sprints, bug bashes, etc.
Experience with real-time scripting.
Advanced experience with version control systems (Git, Perforce, etc.).
Preferred Qualifications:
Preferred Qualifications:
Practical experience and knowledge of low level real-time graphics pipeline concepts.
Experience in shader languages (GLSL, ShaderLab, HLSL).
Experience working at a technology company, for an interactive, technical art-related product.
Demonstrated experience of proactively identifying, scoping and implementing innovative solutions.
Public Compensation:
$153,000/year to $212,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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